
Classes
We try to offer classes for every stage of learning. Some are just getting started with their game development journey, while others are preparing for the pursuit of a college degree in programming or game design. Wherever a student is on their journey, we want to help them grow, achieve, and create!
​
For curious first time students, we offer 6 week workshops. For students who know this is a passion and interest and want to get more seriously involved, check out the semesters where students will dive much deeper and create finished projects.
Six-Week Workshops for Beginners
Most of our classes are semester long dives into a holistic study of game development; programming, game art, music composition, etc. These are listed below, and all still have room.
However, our 6-week workshop was such a success that we're holding more in Jan-Feb! While meant for beginners, each session is unique, so students who enjoyed the first are invited back to learn even more!

Winter Video Game Development Workshop for Beginners
Designed for complete beginners (basic computer experience requested) - this six week workshop will see students creating a fun winter video game! This class can be thought of as a stand-alone experience to introduce students to game art and programming, or it can be a perfect segue to prepare them for more classes at Bitmask Games in the new year!
Winter Pixel Art Workshop for Beginners
Designed for complete beginners (basic computer experience requested) - this six week workshop will see students creating their own characters and environments in pixel art. They will learn how to work within constraints, about basic color theory, beginner's animation principles, and even see their own creations appear in a real video game!
Semester Classes
Art, Interactive​
So you want to create art for video games...

Art, Interactive is a continual series of classes that teach the fundamentals of creating art for video games. This includes everything from art fundamentals to character development and gesture drawing to working within the constraints of pixel realms to 3d modeling and animation.



